| mZuzek said: Well when it comes to TPHD, I don't want a "redesign" if by that you mean actually changing the world and stuff, but I would want the game to be built from scratch on a new engine. However, what I would like to be completely changed (and sadly it's never going to happen) are the boss battles. TP had the most awesome boss designs and battle concepts and could have made for easily the most epic and amazing boss battle roster in the franchise... and then they all ended up being a generic, formulaic puzzle disguised as a creature you have to kill. Well, sure, this was a problem with previous Zelda games already, but in TP they took it to a whole new level. There wasn't a single boss battle in the entire game that felt like a battle, and that was just sad. |
I just mean a visual redesign. I'm not naive enough to believe they'd actually drastically change some of the major issues with the game. Too much work for not enough benefit.







