mZuzek said:
I agree that would be really cool, but it is asking too much from Nintendo. That game would take a lot of money to make, the kind of money they only dare to spend in Zelda, really. Star Fox has been declining in sales with each new game since 64 and it's had a 10-year drought - expecting a new game to be super ambitious is highly unrealistic. I know that's not the point though, you're just expressing what you'd like to see Star Fox become in the future... and while I do agree, I think it would need to be a bit more Star Fox-ish than that. The franchise was at its best when it focused on awesome on-rails arcade flying missions, and it's the reason 95% (or more) Star Fox fans love the series in the first place. They'd need to incorporate that as a main thing in the game. Damn. How about making every space trip (the mandatory ones related to the story line at least) between planets an on-rails mission on its own? And then maybe after you clear the mission, the area opens up for free exploration... um, yeah. I agree that game would be cool. When I made my thread explaining how I'd like my ideal Star Fox game to be, it followed along those lines to some extent, though it still focused more on the core Star Fox gameplay. Either way, by now Star Fox Zero will definitely do and I'm fine with that. I believe No Man's Sky should almost be what you're looking for... except it will never really be as epic without that magic Star Fox universe and characters. |
That's a crying shame, because Star Fox deserves a Zelda budget. So many of their franchises do. Zelda is one of Nintendo's biggest franchises, in large, because Nintendo actually spends the money to make it that big. They don't with their other stuff. Star Fox could easily be as big as Zelda, moreso than even Metroid. Star Fox declines because it's unambitious. That's exactly what Emily was talking about in her article. It's so frustrating to see how crapily they treat that IP. If Zelda was still only top down without ever evolving, no one would give a shit about Zelda.
I think the on rails stuff should be separate, honestly. I don't agree that the on rails gameplay is, at all, what attracts most people to Star Fox. It's the premise. The premise of flying through space while being engrossed in what is effectively a Star Wars space opera. As long as that idea is in tact, I don't think a partner series needs on rails sections at all. Keep that for a game 100% dedicated to that, and polish that to a prestint polish, like Zelda has done with its 2D entries. I don't think SF0 does that at all, but I've already addressed that in the other thread. If SF0 was just a rail shooter, but it looked modern and better than 64, I'd be disappointed that the series still hasn't evolved, but just like with Pokemon, I'd enjoy the new game anyway because it's still good stuff. I don't feel like SF0 is good stuff.
I actually want something much more linear and crafted for Star Fox than No Man's Sky. The linear structure that I take such issue with in recent 3D Zelda's would work perfectly in an open Star Fox game. Star Fox doesn't need an infinite universe with procedurally generated planets, either. I want actually level design. A small solar system with maybe 4-5 planets/moons that aren't "planet-sized," but "large area-sized," with a few colonies and places of interest along the way is what I want. It's the way they dress and present that that would make it feel more as epic as it is in my head. Epic orchestral soundtrack, melodramatic space opera story, high quality voice acting of the same calibur as Kid Icarus Uprising, and great gameplay to tie it all together. Oh, and an artstyle that's actually good. I don't understand how they can get Fox so right in Smash, so right in SF643D, so right in even Command, and then fuck up so badly here. Even cel-shading could have been good.