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-Mobile market. It hurt handheld gaming badly.

-Power. The Vita's specs are comparable to those of the PS3. That could mean a lot of dual releases on those systems, but why develop an exclusive Vita game when you can sell it on the PS3 too (and later the PS4).

-Multimedia functionality is not new anymore. A PSP back in the day could do wonders, even if it used its battery too fast. Now a mobile phone can do the more things, and better.

-Awful pricing of the memory cards. In a system that has massive digital sales, this made the Vita a really expensive machine. A regular 32 Gb SD can cost 25-30€ at most, the same size costs 50-60€. You pay almost 2€/Gb.

-Bad launch. Both the 3DS and the Vita had an auful launch. But while Nintendo inmediately went full force into repairing that (quick pricecut, big Mario releases...), Sony's help wasn't nearly as effective.

-Lack of killer app and Sony's support. Nintendo has managed to adapt almost every single one of its franchises into handheld, so the system had a lot of potential. The Vita, however, did lose a lot of support. Monster Hunter abandoned it for the 3DS, and GTA didn't come back after Chinatown. The rest of titles that could move units needed to come from Sony itself, but after a couple of games, they stopped. Vita's JRPG support is probably superior to any current gen system (give the PS4 some time), but that is not a demographic big enough to keep hardware moving.

-Lack of piracy. This may sound bad, but the PSP sold a decent amount of units thanks to it being easy to hack. The Vita has none of that, and those pirates went to other systems.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.