I keep hearing this, "Undertale is a unique RPG for one good reason : It's a RPG when you actually can hurt no ennemis in the whole game. Yep, that's right. You have the choice of killing or sparing every ennemy you encounter. Maybe that monster attacked you because he had some personal problems in his marriage, or maybe because he's looking for money to feed his family. Or because he's a serial-killer thirsty of blood, who knows ? Well, you can know, by asking the ennemy instead of directly attacking him. Your choice." but that's really nothing new. Shin Megami Tensei games have had this forever now 








