Asriel on 16 October 2015
I'm expecting changes more akin to the 3DS remakes than Wind Waker HD, which was closer to a remaster than a remake:
- Revamped textures, lighting, character models, and better animations for Link/Wolf Link. I'd hope for something similar to the 2011 tech demo.
- Hero Mode, available from the start.
- Option to choose between unmirrored, gamepad controls (with inventory management etc on the bottom screen) or mirrored, wiimote controls.
I'd like to see some of the following, but don't really expect any of them to make the cut:
- Orchestrated soundtrack. Twilight Princess would really benefit from that, the main theme in particular is stirring but the snythesised music has not aged well. There were some fairly ambitious sounding orchestral plans in place for TP, but Koji Kondo decided not to go through with them. I'm expecting we'll get an improved synthesised soundtrack, instead.
- Revamped tutorial. TP is very, very slow to get going. I don't mind it, but people were impatient with it 9 years ago and it's not as if the average gamer has become more patient.
- Boss rush. I enjoyed this in Ocarina 3D, disappointed we haven't seen it since.
- 'Tougher' enemies: Hero Mode will mean they do more damage, but faster enemies with more varied attacks would be great. TP has great looking enemies that often lack any real dynamism in defeating them. A shame when the combat has a variety of special moves to use.
- Revamp a couple of the boss fights: the third boss and the spider in the Temple of Time come to mind. I'd prefer a straight up fight with the spider, and a faster underwater fight, if possible.
- More to do in Castle Town, even if it's just a few more minigames.
- Overhaul the final stage of the final boss fight: it's incredibly atmospheric, with incredible music (even better if orchestrated), but it's not a patch on the final fight in Wind Waker. It needs to be faster, more brutal and much more intense.







