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Not sure we can say it was ahead of its time for bringing PC games to consoles.

If we look back a generation we can see a number of PC centric devs releasing games on consoles; Starcraft, SimCity, Quake I & II, Duke Nukem, Rainbow Six and Carmageddon. It also was the first console which demonstrated console FPS' could work with Goldeneye. From what I remember the PS1 even had a Diablo port.

In the same gen PS2 received a number of PC franchises in Quake III, Half-Life, Deus Ex and Unreal Tournament. Sure, Microsoft helped with the porting due to DirectX, but I don't think it was until 360 that PC centric devs really started to push their games onto consoles. The most obvious examples being Infinity Ward developing both the PC/360 versions of CoD2, Epic making Gears exclusively for 360, FEAR being ported, Oblivion having a more console friendly interface and Bioshock (as the spiritual successor to System Shock 2) releasing day and date with PC.

The exception to this I think is in wRPGs. Bioware brought out Star Wars: KoToR on Xbox first, Bethesda released Morrowind on Xbox/console for the first time, Eidos released Deus Ex Invisible War with Xbox's limitations in mind, and of course MS had Fable.