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LudicrousSpeed said:
They've already said they're tuning the walkers for the retail release, plus apparently the rebels can unlock other weapons and items that make it easier to damage them in the game. In that mode I am more worried about the incredibly shitty spawn system. That speaks more to incompetent design than a small balance issue. Especially when you have the walkers shields down but you spawn inside of that stupid ass base, where your only options are run out of the middle into the hilariously exaggerated blinding sun, run out the far back and be out of the action, or run out of the tiny little killbox/hallway where a swarm of empire players are just sitting with turrets and nades ready to rack up the easiest kills ever.


The spawn system is actually the BF series' biggest weakness as well in my opinion. I have a tendecy to spawn right in front of a tank turret or in the middle of an open field 200 meters away from my actual spawn point that I choose. Don't expect wonders from Battlefront with spawning, not even after updates, it's still kind of broken in BF 3 and 4.

As for unbalanced maps; DICE games usually have those as well, Operation Metro comes to mind, it's just a meaningless map in almost every single way and only serves to help people level up their first aid with Assault since everyone dies every 5 seconds. I wouldn't hope for much change here either.

Overall, Battlefront seems rather uninteresting to me, like a more arcade Battlefield with simplified aiming and shooting mechanics and lots of gimmicks to help it sell. It'll probably sell unbelieveable numbers though.