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Soundwave said:
The thing with the Disney analogy is that Disney isn't selling a platform. I can pay my $9 at the movie theater to see Star Wars and never give a crap about any of their other animated films.

If Disney had their own proprietary movie disc format, and I could only get Star Wars or Marvel movies that way, but I had to pay $250 for the player, and the only other movies it ran were Disney animated movies that I have little/no interest in, I probably wouldn't buy the Disney player period.

I can see it from the POV of a consumer that doesn't really care for most of Nintendo's IPs ... why they don't just buy a Nintendo console because it happens to have maybe 1 or 2 titles that are interesting to them.


Why do you always reply without quoting?

I think that difference works as a benefit to Nintendo, rather than a detriment, though. The example you describe doesn't account for the ability to play third party software as well, which completely changes the value of the product. It also seems to imply that Disney couldn't get away with doing something like that when they absolutely could more than any other entertainment company that isn't Nintendo. You might not buy it, but those are powerful IP, and millions upon millions of people would, even if it was just Disney, Star Wars, and Marvel. If Disney, for example, entered an exclusive partneship with Apple, and the only hardware from now on where you could enjoy Disney movies and shows was on iTunes, the Apple TV would likely triple in sales, if not more. That's what Nintendo has, and that's how effective it could be if it does everything right.

The point is that it wouldn't just have one or two titles. It would have many exclusive titles. Those, along with all the multiplats, is what would get them to buy the hardware. There would be a wealth of both exclusives and multiplats that would, together, make the console more desirable. The exclusives are there to cultivate the audience for which the multiplats can thrive on, creating a new cycle of good third party support and a much wider audience demographic on Nintendo platforms.