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Wyrdness said:
Cream147 said:
I wouldn't want to predict what Nintendo will do with the series going forwards. The open seas of WW, the discrete areas of SS, the time-travelling weirdness of MM, or the "OoT model" seen in both OoT and TP are all different ways of presenting a 3D world. Given their propensity then to change this then, I think it would be a brave person who says Nintendo will make all their Zelda games "open world" from now on.


I'd say they're all already open world they just have different structures applied to them with the new game going for a more seamless approach. Zelda has mainly been about changing approach to the concept, I'm in the group that likes each game for what they do rather then what they don't do from previous games and this is a problem in the Zelda following where a lot of people thinks the's a uniform way Zelda should be.

The new approach may add a mainstay to the concept like some previous games have though with it's seamless world having a good possibility of becoming a template for future gaming world.

This guy gets it! ^
Ocarina of Time and Majora's Mask, if not for the basic  controls and both of them sharing the "Legend of Zelda" name, are two completely different games entirely in what they try to do. But both games do tremendously well and are fantastic at what they both do that they both stand on their own and continue to sell and maintain quality, despite one being released after the other. Same goes with the other 3.