spemanig said:
The membership program doesn't work with physical rewards for a platform that plays one game across multiple devices. Unless you think they're going to print you coupons based on your purchasing habits on the game you can return after you get the coupon and never play again. Unless you think they're going to overhere your conversation that you recommended a game to a friend, and their for qualify for a printable NX coupon to use in stores. Playing one game on both the portable and handheld makes is ungraceful, unreasonable, and expensive on a unified platform tied to accounts instead of hardware that uses physical media. Physical media completely undermines the idea that the membership program, which is already confirmed to be a digital program, will form the core of the NX platform. It can't be the core of anything if the audience is segregated to those who reap its benefits and those who don't. Miyamoto says here: "So, particularly with digital downloads now and the idea that you're downloading the right to play a game, that opens up the ability to have multiple platform digital downloads where you can download on one and download on another. Certainly from a development standpoint there is some challenge to it, because if you have two devices that have different specs and you're being told to design in a way that the game runs on both devices, then that can be challenging for the developer—but if you have a more unified development environment and you're able to make one game that runs on both systems instead of having to make a game for each system, that's an area of opportunity for us." That the genesis of the NX "play one game on multiple devices" comes only because the emergence of digital downloads and that the whole idea of a unified plaform at all is a digital one. That directly contradicts the NX supporting physical media. The entire unified platform is a digitally based one, from not being tied to hardware, to running the same OS across multiple form factors, to account based relationships, to flexible pricing on digital purchases, to a focus on the eshop, the Nintendo Network, and the market place, to the entire membership program, none of that is possible to the extent Nintendo has been describing on a device that supports physical media. Compromise stifles progress. You don't compromise progress. You just progress. Nintendo won't compromise. Not on digital media. |
And you do know that this opens the door to a lot of hate again, towards Nintendo. Which is the point people are trying to say. its very foolish in this choice, as of their current position. All I saw from that qoute was they're allowing both devices to download from the libraries. Which something Nintendo failed to do this generation. But at the same time. Don't want to be caught in this problem:
Person buy's console version of game. Gets free option to download handheld. People buy the handheld. No one buys games for it. Or Vis Versa. Is that viable? Or will one side of the unification fail. Will one fail because no one wants the handheld. I sure won't buy the handheld if the games are on the console. I already use my handhelds at home. Since I don't have pockets for it.
There will be one compromise. File size limit. A game will be restrictive to the handhelds limited onboard memory. Buying one 128GB SD card. 2 games will fit. And if the internal memory has 128GB of flash. a total of 4. Assuming Nintendo could afford that. Or only one game could be installed on it. You can't say the handheld version will be smaller. Now will people carry multiple SD cards? Goes right back to what people do now. Or be fine downloading 20-50GB games on the handheld a lot of times. Since the unified setup has to acomidate the console too.