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Pavolink said:
spemanig said:

No, it's gonna be like ALBW, if not less structured. You'll be dropped in the overworld, be told the basic goal and drama of the game, and then you'll be prompted to find the dungeons yourself. I wouldn't be suprised if they didn't even give you the courtesy of an X on the map. Instead, you'll have to find the dungeons yourself though exploring the world yourself, just like in Zelda 1. And you'll get lost, and you'll and you'll wonder what to do, and you'll wonder where to go, just like Aonuma said he wants. And then, like in ALBW, once you're in, near, or at the end of a dungeon, it'll feed you the plot at those points so it can remain completely non-linear. And since it'll be like ALBW, which Aonuma specifically said, there will be no stupid hour long set up for some stupid premise no one cares about and will let you start actually really playing the game minutes after you first boot it up once you get the jist of the call to action.

I can only wish. That will restore my faith in Aonuma and his team. Now I want Zelda HD to be like this. Add in there a better upgrade system than in Skyward Sword and a fast combat system like The Wind Waker.


It's kind of funny when you think about it. To restore your faith in Aonuma, you want him to be more like Miyamoto. Lol.