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Darwinianevolution said:

I mostly agree with everything here, except with two points:

-Reward players for recommending games. This would work better for mobile games, that, being free, almost guarantees the download. But in big games, what can they reward you with, discounts? Then people would just spam their games to get a decent percentage off for everything. Small, but I don't see it.

-Having Steam-like sales and wanting to preserve the value of their games are opposite ideas. A 60€ game on Steam can be sold at 5-7€ easily, that's a lot of value lost. Nintendo would need to quadruple their software output (both in 1st party and 3rd party titles) to make it possible. Steam can get away with it because it has an userbase bigger than 150m users, so a 60€ game can be sold at 7€ and still make profits due to sheer amount of buyers. The NX might not have that advantage.

 

  1. I don't know. It's not my idea. Iwata was the one who said they were doing that, not me. I'm assuming that in order to get the reward, you have to own the game you recommend, and the person you recommend the game to has to buy it. My idea was for recommendation coupons. If I own Nintendo vs. Capcom, I can send you a recommendation coupon of the game for 10% off of that game. If you end up using that coupon to buy the game, I get a $5 eshop credit or something.
  2. No, they wouldn't. Those aren't sales, those are reduced priced games. That's different. Unless I'm mistaken, you don't ever see games that usually run for $60 temperarily on sale for $10 or something, only to go back to $60 when the sale is over. I already came up with a model for Nintendo to make large profits while giving individual customers discounts, based on Iwata's words.

You start the year with your account reset. Every game you buy contributes to your tier, like with Club Nintendo's Gold and Platinum tiers. Once you spend, say, $100 on software, you reach tier 1. Every game you buy on the Eshop is now 5% off for the rest of the year. $150 to reach tier 2. Everything is 10% off. $200 - 15%. $250 - 20%. $300 - 25%. And finally, if you spend $350, you can buy anything on the eshop for 30%. The trick though, is that the more you save, the harder it is to reach the next tier. You have to buy more software to reach that next $50, and by the time you've reached that final tier, you've already spent at least $350 on software that year. And once the year ends, the discount ends, and you have to build it all over again, just like with Club Nintendo. This rewards customers who buy more, while preserving the value of their games. And Iwata specifically referenced rewarding people this way when he said:

“Based on our account system, if we can offer flexible price points to consumers who meet certain conditions, we can create a situation where these consumers can enjoy our software at cheaper price points when they purchase more,” Iwata explained. “Here, we do not need to limit the condition to the number of software titles they purchase. Inviting friends to start playing a particular software title is also an example of a possible condition.

I didn't come up with these ideas. This is all stuff Nintendo's been saying for years. Iwata said this in January of 2014, nearly two years ago. Not much to disagree with, since Nintendo's the one who said they'd be implementing it this way.