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spemanig said:
TheWPCTraveler said:

I don't know. I really liked how the original Devil Survivor handled the Law vs Chaos aspect, tying it to interactions with various NPCs rather than putting up something that could be distilled into a Morality Meter, which is what SMT IV felt like to me.

And, sheesh, they should really improve those Neutral endings. Tying the most boring ending to the only likeable choice of a character in SMT IV is just poor taste.


I thought the neutral ending was the only good ending. I've never played DS, so I'm not sure how it works. If it's actually ambiguous, and not as black and white as SMT IV, maybe I'd be down, but the law and chaos endings were all legitimately shit, so I don't care how good the path to getting there is if that is still the end result.

I managed to get the Despair cop-out and the Hope ending. Both pissed me off, since the Despair ending felt like a cop-out, though it did make sense. The Hope ending was just really ambiguous, too much so, and it really felt like they were setting up for a sequel.

Well, now I have my sequel.

Still, there were a lot of missed opportunities with the story, and you managed to capture some of them nicely already, so I won't delve into them further.



 
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