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spemanig said:
HoloDust said:
They've been slacking for way too long - maybe N64 was not enough for open world game, but GC and Wii were more than enough, so TP and SS not being more like 2D Zeldas comes down to usual suspect, Aonuma.

For whatever reason he pulled his head out of his ass (market trends or Miyamoto), glad to see that's changing with Zelda U.


Aonuma was listening to unwaranted fan criticisms of WW when he made TP and SS. It's their fault, not his. His comments about Zelda U have alluded to the idea that he wants to make his idea of what Zelda should be, rather than what he's done since after WW which is take fan feedback to heart. When he didn't listen to fans, we got MM, WW, and ALBW. When he did, we got TP and SS.

He pulled his head out of his ass after realizing most fans don't know what the donk they're talking about. Zelda U is what every 3D Zelda game since WW should have been. Better late than never.

Miyamoto lost his touch ages ago, so it definitely wasn't him.


I think Aonuma always had his vision of what Zelda should be, not so sure fans had a lot of influence on that (apart from TP with backlash at WW's art style) - and that is not swashbuckling explorations of 2D Zeldas, but more of a puzzle solving adventure with ocassional fight here and there.

Nothing wrong with latter, but despite the fact that I enjoyed most 3D Zeldas, I always thought that balance between exploration, fighting and puzzle solving in all his 3D was off, and that's what I'm hoping Zelda U will finally fix.

 

SJReiter said:

You are misinterpreting that quote. 

“With Zelda games, what we’ve always done is, we’ve always tried to make them a game where you enter this big world of Hyrule, and there’s a lot to explore and discover; but because of the hardware limitations, what we always had to do was segment off each area and piece those segments together in a way that made them feel like a big world,” Miyamoto said, while discussing the size of the world in the new game."

What this means is that they needed to segment the world for a 3D environment, making it appear large while simply being many small areas. This does not mean that their ultimate goal was to replicate Zelda 1's opaqueness. I can guarantee that Zelda Wii U will NOT be a simple reimagining of Zelda 1 in a 3D, open-world environment, as you seem to believe. Yes, it will be large. Yes, the entire world will be accessible from the get go. But it absolutely will NOT simply plop you in the middle of nowhere with the expectation that the player will instinctively know what the hell is going on. There will be a strong narrative. There will be guidance. What Zelda U will do is take the openness of Zelda 1 and ALBW that people enjoy, while also including the narrative structure found in all 3D Zelda's to keep the player focused and engaged. I reject your premise for how future Zelda's will be made, and instead believe that we will see a blend of the 2D open world Zeldas we've seen in the past with the strong narrative structure we've seen in the 3D Zeldas of the past. 

I never really believed them on the whole 'hardware limitations' speech - back in 2001 there was Gothic 1, in 2002 there was Morrowind, both open world fully streamed RPGs, so I'm pretty certain that at least Wii (if not GC) was able to have open world 3D Zelda.

But, I do agree that there is not much chance that Zelda U will be Zelda 1 recreated - there are fairly tried and tested ways how open world games with narratives have been done for quite a while now in most genres, I think Zelda U will try to strike a fine balance between free roaming and story.