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SJReiter said:

You are misinterpreting that quote. 

“With Zelda games, what we’ve always done is, we’ve always tried to make them a game where you enter this big world of Hyrule, and there’s a lot to explore and discover; but because of the hardware limitations, what we always had to do was segment off each area and piece those segments together in a way that made them feel like a big world,” Miyamoto said, while discussing the size of the world in the new game."

What this means is that they needed to segment the world for a 3D environment, making it appear large while simply being many small areas. This does not mean that their ultimate goal was to replicate Zelda 1's opaqueness. I can guarantee that Zelda Wii U will NOT be a simple reimagining of Zelda 1 in a 3D, open-world environment, as you seem to believe. Yes, it will be large. Yes, the entire world will be accessible from the get go. But it absolutely will NOT simply plop you in the middle of nowhere with the expectation that the player will instinctively know what the hell is going on. There will be a strong narrative. There will be guidance. What Zelda U will do is take the openness of Zelda 1 and ALBW that people enjoy, while also including the narrative structure found in all 3D Zelda's to keep the player focused and engaged. I reject your premise for how future Zelda's will be made, and instead believe that we will see a blend of the 2D open world Zeldas we've seen in the past with the strong narrative structure we've seen in the 3D Zeldas of the past. 


I'm not misinterpreting anything. That's not the quote I was reffering to.

“The recent Zelda games have been rather linear, as I thought players didn’t like getting lost, wondering what to do, or where to go. However, I’ve come to question this ‘traditional’ approach as I felt that we couldn’t gain the sense of wonder that existed in the original Legend of Zelda, in which you made unexpected encounters and where what used to be impossible would suddenly become possible.” - Aonuma

"You see a bit of that in Wind Waker HD and A Link Between Worlds. But the main place where I'm hoping to change a lot of things and show a lot of new ideas is in this next console Zelda. In the process of coming up with them, some of those ideas wound up in A Link Between Worlds. But my focus in changing things is going to be in this new console Zelda." - Aonuma

Aonuma literally said that he was putting his ideas from Zelda U into ALBW. He directly addressed linearity as an issue, said getting lost is a good thing, referanced those things specifically in Zelda NES as being something he wanted to bring back in Zelda U, and constantly referanced how ALBW was only a small taste of the drastic changes in the sense of exploration and non-linearity he plans to fully implement in Zelda U. And that isn't even the quote that specifically says you can explore the world in any way you want. I just needed to bring up your completely wrong idea that Zelda U will, in any way, try to protect the player from being "opaque." That perfectly describes what Zelda U will be. Don't like the sound of that? Play Mario, where linearity belongs and is actually good.

It will absolutely not be like past 3D Zelda games outside of WW, which is the only 3D Zelda game out side of the spin off HW he has ever referenced when talking about what will influence Zelda U, and with HW was only to talk about bosses not being confined to one room, but to be let loose in the open world. It will be like ALBW, who's selling point was literally to stick a middle finder to guiding the player. ALBW was enguaging enough without needing to resort to the completely un-Zelda linearity and guidance of past titles. There's literally no way to make a game where you can go anywhere any time you want in any order you want, which is literally what "tackle dungeons in any order means" while having a linear narrative with guided progression. It's literally impossible, and even if it was, Zelda U is literally confirmed to not do it. And Zelda U is confirmed to have that, and Aonuma used ALBW to say "See this? This is what I'm doing with Zelda U, only that game will be bigger and more free." Will it have the same narrative presentation as 3D Zelda games? Absolutely. Probably even better if they finally add voice acting. Same guided structure though? Keep dreaming.

You can reject it all you want. Aonuma is explicitely rejecting your premise with Zelda U and going with mine, and that's all I care about. And once that premise is successful, and ALBW proves that it will be, that will be the the outright permanent death of the linear era of 3D almost-Zeldas. And the world will be better off for it.