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HylianYoshi said:

I don't really even consider Wind Waker a true open world game. It technically is, I know, but the oceans are just one big loading screen, getting you from place to place. It doesn't seamlessly blend what an overworld is and just what the game as a whole is.


The vast expanses of every open world is a loading screen. Wind Waker was just less detailed, because it was one of the first of its scale on consoles. And even calling it a loading screen feels disingenuous. That imlies that there was nothing to do in the ocean but sail to bigger island where the content was, which couldn't be further from the truth. On the contrary, I'd argue there was as much of significance to do in the ocean as in dungeons.