| Words Of Wisdom said: 3 minutes into it... This story is awesome. 6 minutes into it... Still neat, I hope Orochi is stopped! 9 minutes into it... This cool and all but can I get to the game part yet? 17 minutes into it... Oh look, the game is starting. I save at the mirror. 18 minutes into it. Time out.I'm sorry, games should not take 17 minutes before I can start playing. It shouldn't work that way. Movie/Film-makers figured it out a long long time ago. You show enough action/comedy to get the ball rolling and then you show the title/intro credits. The audience is immediately engaged and then you start. The makers of Okami didn't seem to understand that. I know I can skip the opening stuff to go straight into the game, but then I just missed all the opening stuff and have to go all the way back to New Game and watch it anyway. Intros to games should either be brief or allow the player to start doing a few things first before going into them. Remember, we are playing a game after all. All in all, a minor annoyance but still one none-the-less. |
I completely agree with that. I was all hyped to play this game but I didn't get a chance to start it until about 11:30 or 12 at night and I was already pretty tired (had just started crunch). I figured I would get a good hour of playtime in and just suffer through at most an eight or nine minute intro. Nearly 20 minutes later I was thanking God I could finally walk over to a save point and go to bed.
Nothing drains the life out of you more than sitting there and just watching text for 20 minutes. As pretty as it is dumb shit like that is just annoying. Since then I've maybe played the game another hour or so and it's good (and I had the shaking the Wii-mote to attack too) but I just haven't had the motivation to play it much more.
Long intros like that often just really kill a game for me for some odd reason. I'm sure after I'm done with Mario Kart Wii for a while, GTAIV, and possibly Boom Blox I might pick the game back up.
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My last edit got rid of my line breaks, fixed that >_>








