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The hardware of the portable like I said is more important than the console. I think people are looking at it all backwards in reality.

Even if the console matches/is slightly better than the PS4, it's not going to wow developers, they've seen this already with the Wii U (console several years late with the other two systems having a massive userbase lead).

The same thing will predictably happen with the NX console ... it will have a 0 userbase next to PS4 which will be at 45 million or more by then and XB1 which will be past 25-30 million and the NX version of Madden NFL or Call of Duty will end up selling 1/5th of the other versions, maybe even less, then the excuses from third parties will start about why they can't put as much effort into the NX version or why next year's version won't be coming out for NX or how they were "waiting to see" how other games did on NX and since they didn't do great, they won't be supporting NX for now.

The strength of the portable is the key to the NX, because the PS4/XB1 are not portable and the portable side is by far Nintendo's strongest hardware side.

If the portable is very powerful they will get at minimum decent Japanese support even better than what the 3DS gets now. The 3DS misses out on so many games because even despite being by far the Japanese market leader, it can't run anything but pathetic PS2 level graphics. Developers have to make basically a completely different version for the 3DS, but if Nintendo could close that gap, then they are in business for some good support that way at least.

Western devs will treat Nintendo like shit no matter what. Too little, too late, they would need a machine as powerful as the PS5 and that would be expensive and wouldn't scale well at all with any portable tech so unified platform would be basically unworkable for shared games. Not to mention the development nightmare for Nintendo teams of having to jump past an entire generation when they're already having problems with releasing Wii U games on time as is. The PORTABLE is the key to everything, the chipset should first be based for the needs of the portable, after that you can scale it up without thermal/power restrictions for the console, that's not as big of a deal.