| alpha_dk said: I've taken to going into the brush screen and using the analog stick to rotate. Much easier and quicker (IMO at least) than using the d-pad. |
I've actually started doing this a little bit. It just bugs me that Amaterasu moves so fast and they didn't give the game a camera that moves just as fast. It makes battles frustrating as I usually just use the farther out camera since I can never keep my sight on the enemy. Having to make the game come to a dead stop just to rotate the camera is complete and utterly absurd IMO.
Ocarina of Time for the N64 managed to get this right. Not only did it have a Lock-on button to always keep the enemy in sight, but it also had the ability to instantly reposition the camera to whatever direction Link is facing. Even if Clover had put just one of those two features in it would have gone a long way to making the game much better.







