| potato_hamster said:
This is hilarious. I want to know what developers that are not making Wii U or 3DS games now is going to spontaneously start developing games for the NX because it's cheaper to make games for the NX than it is to make them for both the Wii U and the 3DS. I bet you anyone that might is already making games on the PS4 and X1... so the might want to put their PS4/X1 game on the NX... Why do you think this is an outlandish concept? |
Again for the 50th time, it's to unify the games that appear on Nintendo devices so they are no longer segregated, I'm not talking about developers that already don't support Nintendo. No I don't think developers are going to choose between NX or PS4/XB1, I think the developers who make 3DS games are going to make NX games and the developers who make Wii U games are going to make NX games. Here is the software lineup of 3DS+Wii U this year, this is a good example of the support we could potentially see on NX in a given year.
January-Chariot, Citizens of Earth, Gunman Clive 2
February-Spongebob Heropants, Ace Combat: Assault Horizon+, Moon Chronicles, Ironfall: Invasion, Monster Hunter 4 Ultimate, Legend of Zelda: Majora's Mask 3D, Pokémon Shuffle, Kirby and the Rainbow Curse
March-Mario vs Donkey Kong: Tipping Stars, OlliOlli, Trine: Enchanted Edition, Codename STEAM, Fossil Fighters: Frontier, Mario Party 10, Lego Ninjago, Story of Seasons
April-Boxboy, Etrian Mystery Dungeon, Xenoblade Chronicles 3D, Pokémon Rumble World, Affordable Space Adventures, A-Train: City Simulator, Amiibo Tap
May-Devil Survivor 2: Record Breaker, Attack on Titan: Humanity in Chains, Stretchmo, Puzzles & Dragons Z+Super Mario Edition, Don't Starve: Giant Edition, Splatoon, Swords & Soldiers II
June-Lord of Magna: Maiden Heaven l, Adventures of Pip, Dr. Mario: Miracle Cure, Lego Jurassic World, Art Academy: Home Studio, Samurai Warriors Chronicles 3
July-The Binding of Isaac: Rebirth, Legend of Kay, Badland, Xeodrifter
August-Freedom Planet, Etrian Odyssey 2 Untold, Brave Tank Hero, Garfield Kart, Paddington: Adventures in London, Woah Dave, Little Battlers Experience, Runbow, Disney Infinity 3.0
September-Hatsune Miku: Project Marai DX, Super Mario Maker, Skylanders: Superchargers, Animal Crossing: Happy Home Designer, Lego Dimensions, Senran Kagura 2: Deep Crimson, Starwhal: Just the Tip, Year Walk
October-Chibi Robo: Zip Lash, Yoshi's Woolly World, DragonBall Z: Extreme Butoden, Guitar Hero Live, Legend of Legacy, Fatal Frame: Maiden of Black Water, Legend of Zelda: Triforce Heroes, Earthlock: Festival of Magic, Just Dance 2016
November-The Peanuts Movie, Yokai Watch, Rodea the Sky Soldier, Pokémon Super Mystery Dungeon, Mario Tennis: Ultra Smash, Adventure Time: Fin & Jake Investigations
December-Devil's Third, Xenoblade Chronicles X
TBA 2015-Animal Crossing: Amiibo Festival, Fast Racing Neo, Harvest Moon: Seeds of Memories, Minecraft: Story Mode, Gravity Falls, Kung Fu Panda Showdown, Mutant Mudds Super Challenge, Octodad: Deadliest Catch, Return to PopoloCrois, Shantae: Risky's Revenge Director's Cut, Stella Glow, Steamworld Heist
Nintendo published titles+Japanese 3rd parties+casual/family/kid friendly titles+indies would give NX a solid and consistent release schedule. If we also take into account the Android rumors from Nikkei than its very likely NX will receive many ports from mobile devs, the likes of EA/Ubisoft/Activision/Warner Bros would all very likely port over their mobile titles NX.
Ok, I googled those and saw lists of devices that were supposed to kill iphone/iPad but failed, not sure where u are going with this? Another thing, look at the term u used, "tried to compete directly with Apple", that's not what Nintendo is going to do. Microsoft/Sony/Apple/Google/etc aren't going to see Nintendo as a threat because Nintendo is not trying to compete head on with any of them and is not looking to steal consumers or marketshare from those companies, they are simply trying to create a self-sufficient ecosystem for themselves where their software can sell and be profitable.
3DS+Wii U will go on to sell something like 80 million units of hardware and 400 million units of software, that's all while making "horrible decision after horrible decision" as u put it, and I agree Nintendo made a lot of mistakes this generation such a price, software output, marketing, among other things. So why is it so hard to accept the possibility of them increasing their consumer base by fixing these issues?
When the herd loses its way, the shepard must kill the bull that leads them astray.







