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Samus Aran said:
DerNebel said:
Samus Aran said:

Good thing it has 3 other graphical styles then, and the fact that you can make your own levels, some of which are a lot better than the boring ones in NSMB. So how does it prove them wrong exactly? Also, no one even said nobody likes 2D Mario games anymore, people have been criticizing NSMB vfor lack of ambition, not lack of sales. Trash sells, sometimes.

What odds are Nintendo defying? How many million sellers does Sony (or third party studios) have on the Vita?

Oh lookie here, I hurt someones feelings.

What a dumb comparison is that Vita one? Do you know what "defying the odds means"? A 2D Mario platformer selling a million units on a Nintendo console is not defying the odds, it's the exact opposite.

12 one million sellers on a 10M userbase, that's defying the odds. The Vita, with its bigger userbase, only has 4. And they only barely scraped past one million at that.

No, if you take a look at it from a historical standpoint there's at best 2 or 3 games among these 12 million sellers on the Wii U that could be defined as defying the odds.

Hyrule Warriors is one, the others are maybe Splatoon and DKTF (if that's not overtracked, who knows).

You can simply point out userbases but that's at best half the pciture, if you consider that the 10 million Wii U userbase consiste largely of core Nintendo fans that always buy the core Nintendo series then there's absolutely nothing odd-defying about Mario Karts, Smashs, 3D and 2D Marios, Nintendo party games and the normal Zelda games becoming million and even multi-million sellers.

Look back at the Gamecube, a system that had 46 million sellers on a less than 22 million userbase (ooooh "defying the odds"), the top selling games are MK, Smash, 3D Mario and Zelda and 4 freaking versions of Mario Party managed to become millionsellers on that system.