| Pemalite said:
But it's still based on P6. The P6 evolved into the Pentium 2, Pentium 3... Then with a momentary lapse of judgement with Netburst... Was used in Pentium M, which then formed the basis of Core Solo/Duo. - Then Intel developed the Core architecture, an iteration of P6. |
The starting point doesn't matter much and sure Intel took advantage of Dennard scaling but those days are over ...
@Bold The problem with that statement is Marcan didn't disclose that it wasn't a clone. He straight up said it was 3 broadways on die!
I think it is the X1 that has the best CPU to GPU performance ratio. In terms of floating point performance, it is the X1 that has the least skewed ratio when considering the Latte has 176 GFlops for a fair estimate. In terms of integer performance, it is also the X1 since Nintendo's PPC 750 derivative is weaker in this aspect than it's floating point performance. For branching, I think this is where Espresso may have an advantage but AMD's VLIW5 architecture was notorious for been poor in that aspect. With GCN you can actually write highly performant uber-shader code just like other modern GPU architectures and it even supports indirect branching too which further puts VLIW5 to shame. You can very much get more CPU performance on the HD twins in other ways like programming a GPU like GCN as if it were a CPU! Afterall the only thing special to a GPU are it's fixed function units ...
| Pemalite said:
Subpixel Morphological Anti-Aliasing or SMAA gained traction too. Was used for Watch Dogs and Dying Light and other games. Pretty much every Unreal 3 powered game late in the generation used MLAA or a variation of. |
For the majority of last gen it was FXAA, SMAA only started getting interesting on current gen ...
| Pemalite said:
Xenos wasn't VLIW. Or "Very Long Instruction Word" in the traditional terascale sense. VLIW is a "SPU" or a "Unit" Broken down into 4-5 processing units, each capable of executing individual instructions in parallel. |
It definitely has some differences with Terascale but Xenos is most certainly VLIW ...
| Pemalite said:
I used to think so too. But I suggest you take a look at Morrowind with Tessellation, you might just walk away surprised on the difference that a "Primitive Tessellator" can make. |
Games as well as hardware used to be very different back then. Most of the meshes in that time were only made up of hundreds of vertices and the truform was only built for small amounts of data expansion so that devs wouldn't go around abusing it too much. Games today are compute limited and increasing the amount of fragments will have some large impacts on shading and rasterization performance ...
| Pemalite said:
Normally I would say "Wait for the software". - But considering how poorly the console is selling... Everyone has abandoned that ship. |
We did wait for more software and you'd be hard-pressed to find anyone arguing that the WII U has a definitive or absolute edge over the sub-HD twins in performance ...
An HD 6450 is pathetic even in Unigine Heaven ...







