Soundwave said:
Yeah I agree with you, people aren't magically going to fork over $200+ and $40-$60 a game just because the liked a mobile version of a game. Like how many people who play Angry Birds bought the 3DS version ... like maybe 1/100? iOS/Google Play may not have the "real" Pokemon, but if that Pokemon Go game provides some good fun, for a lot of people that will be good enough considering it's likely free. Nintendo knows this though. They're doing this for the money, plain and simple, saying it's a "gateway" to their hardware is a nice PR spin, but it comes to down to cold, hard dollars. If they can get some gateway users of course I'm sure they'll be happy with that, but it's not like they're going to donate the billions of dollars they could make from smartphone titles alone to charity. Of course they have thought about that. Mobile could very well become Nintendo's *primary* source of revenue in a few years, not some secondary stream. |
That's what I'm fearing; if the mobile market becomes TOO lucrative for Nintendo, will they continue making consoles and "real" games?
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Furthermore, I think VGChartz should add a "Like"-button.







