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twintail said:
DanneSandin said:

I agree with your analysis; mobile gaming will funtion as a gate way to Nintendo consoles, but cant this strategy be two folds? 1) indirectly drive sales of hardware and, 2) generate money and indirectly function as a back up plan?

we cant be sure that people will pick up the NX just because they played Pokemon Go on their mobile phone; "casuals" seem pretty content with justgaming on their smart phones. What then? If people doesnt flock to Nintendos HW, should they simply drop out of the mobile business? Or use it as a second (or third) source of income?


I dont think the mobile games are going to do anything for their brand awareness in terms of hard numbers. I think its ludicious to belive that the mobile devision will act as a 'gateway' to Nintendos own hardware and software.

Your mass market mobile gamers are not going to fork out the money to buy a piece of hardware just to pay again for the original version of a mobile game they are playing. They will remain content with the mobile game knowing they dont need to pay big bucks for an experience they dont need.

 

Ideally, mobile would help spread Nintendo IPs in a manner to attract more people to their hardware and software. But i dont see this being the case at all. 

Yes, that's what I thought and is the reason why I replies to Rol; I have a hard time imagining people forking out $300 on a console and a game because they played something on their smart phone...



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Furthermore, I think VGChartz should add a "Like"-button.