twintail said:
Your mass market mobile gamers are not going to fork out the money to buy a piece of hardware just to pay again for the original version of a mobile game they are playing. They will remain content with the mobile game knowing they dont need to pay big bucks for an experience they dont need.
Ideally, mobile would help spread Nintendo IPs in a manner to attract more people to their hardware and software. But i dont see this being the case at all. |
Yeah I agree with you, people aren't magically going to fork over $200+ and $40-$60 a game just because the liked a mobile version of a game. Like how many people who play Angry Birds bought the 3DS version ... like maybe 1/100?
iOS/Google Play may not have the "real" Pokemon, but if that Pokemon Go game provides some good fun, for a lot of people that will be good enough considering it's likely free.
Nintendo knows this though. They're doing this for the money, plain and simple, saying it's a "gateway" to their hardware is a nice PR spin, but it comes to down to cold, hard dollars. If they can get some gateway users of course I'm sure they'll be happy with that, but it's not like they're going to donate the billions of dollars they could make from smartphone titles alone to charity. Of course they have thought about that.
Mobile could very well become Nintendo's *primary* source of revenue in a few years, not some secondary stream.