spemanig said:
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First of all, that 600 million number isn't how much 2K interactive made, it's the revenue from the game, 10 million copies at 60 dollars per copy. Only some of those 60 dollars per copy go to 2K, then they have to pay platform royalties (to Sony and MS) and then they have to pay shipping costs etc. and last but not least; they have to cover the friggin budget of the goddamn game, which in GTA IV's case was probably 200 million+ when you take into account marketing. Most likely 2k had just broken even by that time.
Second of all, 100k for 15 months work (when this person was a relative nobody) is getting paid well regardless of what the project you are working on ends up making. I also doubt 100k for 15 months is the norm for professional voice actors, cause like I said, this was a relative nobody at the time.
In fact I'd be down for them working for overall better pay, but not residuals/royalties.








