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pokoko said:
Regarding the argument that the Vita failed because of a lack of first-party titles, because of the memory cards, or because of a lack of marketing, I honestly could not disagree more.

Sony could have doubled the first-party software production, gone with standard memory cards, and spent millions more on advertising and it would have changed almost nothing. None of those are the reasons why it failed. The simple truth is that they do not have the kind of legacy first-party software franchises that force people into buying a handheld electronic device.

In the current environment, having a Pokemon is everything. It pulls in adults because they played it when they were kids and it pulls in kids because of the nature of the IP.

Sony never developed anything like that on the PSP. Even if they'd tried, it's quite possible that the PSP is too modern for it to really have taken root. Third-parties in the west, of course, have dropped dedicated handheld development, so there is no help from that side.

That's just the way things are now. The general population doesn't even want to buy a 3DS; if Pokemon had been on smart-phones, I bet the average consumer would have happily gone that route, instead.

The PlayStation brand has a lot of 3rd party series that are iconic for its userbase. If Sony had licensed some of those for the Vita, it could have helped. A Crash Bandicoot Vita made by Sony, or an exclusive MGS or a GTA...



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.