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BlueFalcon said:

 

Soundwave said:

I'm talking about a portable device here too. The home brother companion or whatever can have a much higher roof due to not being restricted to 7-9 watts max. 

A portable that could run XB1 graphics and then seamlessly continue the game at home on the console/dock/whatever on the TV is an interesting hardware concept. 

I don't really have any delusions of grandeur of Nintendo becoming a third party powerhouse, but in this scenario I think they would at minimum get *a lot* of Japanese support, not just the OK support the 3DS gets, but there's a lot of Japanese games I think that would be on Nintendo portable if it actually had the horsepower to run said games -- talking about the Kingdom Hearts IIIs, Final Fantasy VII Remakes, Metal Gear Solid Vs, Resident Evil 7s of the world. 

Maybe that's why Square-Enix has commited to Dragon Quest XI on NX, because that's what the hardware concept is. It seems like with modern tech it would be possible. 

That's impossible because A9X or A10 are miles behind 8-core Jaguar 1.75Ghz and HD7790 in gaming performance. Have you seen Xbox 1's Ryse Son of Rome, Crysis 3, do you think an A9X 7-9 watt chip can run those games as well as the XB1? Not a chance. Apple's "console-like" performance is clearly in reference to PS3/Xbox 360, if it is to make sense. Otherwise, it's pure marketing BS. We haven't even seen the full potential of PS4/XB1's graphics capabilities and you will see yet another increase in graphics once games like Rise of the Tomb Raider and Uncharted 4 launch.

Soundwave said:

I don't really have any delusions of grandeur of Nintendo becoming a third party powerhouse, but in this scenario I think they would at minimum get *a lot* of Japanese support, not just the OK support the 3DS gets, but there's a lot of Japanese games I think that would be on Nintendo portable if it actually had the horsepower to run said games -- talking about the Kingdom Hearts IIIs, Final Fantasy VII Remakes, Metal Gear Solid Vs, Resident Evil 7s of the world. 

The Japanese console gaming market is dead. Nintendo needs to focus 95% of its efforts for the NX on the North America, Oceania and Europe. Also, having the attitude that Nintendo should just give up trying to lure back 3rd party support is a recipe for failure. There are specific reasons why 3rd parties abandoned Nintendo in the past (expensive/space limiting N64 cartridges), proprietary GameCube discs, underpowered Wii/Wii U consoles. 

When was the last time Nintendo made a console that was powerful + had hardware that was easy to code for + had conventional controllers gamers love? That was SNES! 

All Nintendo really needs to do is make a console more powerful than PS4, have traditional controls and market the SH*T out of it to 3rd parties to get them back with an X86 AMD APU. If Nintendo has its 1st party games and 3rd party support as good as XB1/PS4, with proper online support, do you know how well that console would sell? But Nintendo's management is too stupid to take the common sense approach and now EVEN IF the NX had hardware more powerful than PS4, the timing of the launch is all wrong for that console. It's going to compete against $299-349 current consoles with gigantic userbases. What does that mean? It means existing gamers who have friends on PS4/XB1 will have little reason to get it. They'll just wait until PS5/XB2 to get a new console. What Nintendo should have done is suffered through the Wii U cycle, made more games for it and waited until 2018-early 2019 to launch a very powerful NX console that could actually keep up with PS5/XB1.

It really seems Nintendo does not want to compete with MS/Sony's console's directly and is trying to carve out some niche market for its consoles. That tells me the NX is most likely yet another failure with some gimmicks or worse a portable console like you described which would be an automatic failure in today's market where casuals are playing on smartphones and tablets.

You do realize the A5X (the Vita processor) and the A9X are the same architecture right? So yes you can compare those two directly. 

I wasn't saying running them at the exact same fidelity as the home console either, I said running them at a lowered resolution, like say 960x540 (1/4th the pixel draw) with a 50GB/sec memory bandwidth for the portable would be possible I think. You don't need a 1080P display for a 5-6 inch screen, PS4 games on Vita's 540p screen look very nice as is. 

I don't think Western developers are going to give a damn about Nintendo just because they release a me-too PS4 with zero userbase. They're going to need something else going for it, if it can handle their PS4/X1 engines but offer those games to the portable Nintendo fanbase (the one that has 5x more userbase than the piddly console), then sure I could see some interest from some Western devs too. 

I'm just not counting on some miracle here where Nintendo somehow becomes the darling of the third party circuit in the West.