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DevilRising said:
lol I think it's funny that people want checkpoints, because the levels people create are too damn hard.

Doesn't that kind of defeat the purpose of making old school Mario stages? The old Mario games didn't have checkpoints. Yes, the NSMB games do, but that is because games in general have been developed to be easier, to have a "wider appeal", in this day and age. But back then? You just got GOOD enough to get through the level finally.

I dunno. I'm just sayin. Wouldn't you be more satisfied by having finally conquered a hard as fuck level with no checkpoint, instead of having multiple so you can start form the middle? *shrug*


SMB 1 had invisable checkpoints. If you died you was only sent a little way back. SMB3 had very very short levels. SMW had longer levels but added visable checkpoints.


When I make levels (Which is most of my limited time on mario maker) I want the option of making long interesting levels that don't require a lot of tedious backtracking if people mess up. Mario maker can be used for far more than just a number of short ultra hard level.

I also want to make a range of levels with a range of difficulties to suit a range of players. I think it's actually hard to keep the levels you make moderate and balanced difficulty. The natural tendancy it to throw in an unresonable difficulty spikes here or there. It's not difficult to make something challanging and as you have the extra knolledge, as the creator, it won't seem as hard to you. You have to put youself in the mind of someone whos not played that level before.