Kagerow said:
And I agree, just as they said - Macro element in strategy game is a design error. Not only it makes an arbitary difficulty cliff that stops new player deadhalt, but it also stops many aging professionals from continue developing new strategy as it tilts game's focus into base management, not grand strategy. Considering that SC2's action ends even faster than SC1's, Macro pushed already borderline boring game to even worse state, combined with increasing demand of unit micro control. Though, even if they fix this problem now, It is too late for Starcraft franchise to make a huge comeback in E-sport scene... |
No macro = not StarCraft. This is not LOL, DOTA, or WarCraft. Macro is a part of the game and it needs to stay that way. I honestly don't know how you can possibly complain about this...
I bet the Wii U would sell more than 15M LTD by the end of 2015. He bet it would sell less. I lost.







