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episteme said:
Angry Sun for SMB3; Chargin' Chucks + Dolphins for SMW and Star Coins + Super Acorn item for NSMBU.

And more themes/backgrounds.

Checkpoints aren't easy to implement because of trolls...

All of the above plus:

SMB: Poison Mushrooms

SMB3: the Tanooki, Hammer Bros. and the Frog costumes, plus the Boomerang Bros, Fire Bros and Pile Driver Micro Goombas (those who camo themselves as blocks) as ennemies. And slopes.

SMW: the Amazing Flying Hammer Bros, the Sumo Bros and Rip van Fish

In general: better overview and sorting tools for levels

Super Mario Bros 2 (the western, Doki Doki Panic resprited one) and Yoshi's Island as new themes. In the latter's case, the amiibo could change the baby sitting on Yoshi's back

And I don't get the constant asks for checkpoints. The NES ones didn't have any in the first place, and I assume most people who want to make difficult stages wouldn't implement them anyway