| Pos | Game | Weeks to Launch | Weekly Change | Total |
| 1 |
|
13 |
22,240 |
589,733 |
| 2 |
|
13 |
16,345 |
434,607 |
| 3 |
|
12 |
28,903 |
385,595 |
| 4 |
|
4 |
37,227 |
302,227 |
| 5 |
|
N/A |
2,679 |
193,159 |
| 6 |
|
8 |
7,055 |
183,939 |
| 7 |
|
11 |
16,390 |
173,364 |
| 8 |
|
N/A |
3,087 |
160,989 |
| 9 |
|
14 |
5,781 |
146,600 |
| 10 |
|
14 |
4,080 |
143,357 |
| 11 |
|
8 |
5,183 |
129,663 |
| 12 |
|
3 |
14,293 |
122,298 |
| 13 |
|
15 |
5,378 |
120,404 |
| 14 |
|
15 |
5,110 |
119,712 |
| 15 |
|
N/A |
3,947 |
111,347 |
| 16 |
|
N/A |
442 |
109,638 |
| 17 |
|
3 |
25,293 |
104,286 |
| 18 |
|
4 |
7,492 |
98,913 |
| 19 |
|
14 |
2,162 |
89,443 |
| 20 |
|
4 |
5,723 |
80,027 |
| 21 |
|
3 |
6,303 |
62,644 |
| 22 |
|
5 |
10,199 |
62,532 |
| 23 |
|
N/A |
409 |
61,966 |
| 24 |
|
4 |
4,181 |
58,001 |
| 25 |
|
N/A |
156 |
54,033 |
| 26 |
|
N/A |
25,845 |
53,588 |
| 27 |
|
10 |
1,464 |
51,152 |
| 28 |
|
17 |
1,856 |
48,152 |
| 29 |
|
4 |
3,029 |
43,274 |
| 30 |
|
11 |
2,981 |
42,059 |
| 31 |
|
6 |
3,990 |
41,256 |
| 32 |
|
11 |
2,395 |
40,443 |
| 33 |
|
5 |
1,948 |
37,372 |
| 34 |
|
3 |
4,314 |
35,914 |
| 35 |
|
N/A |
2,484 |
35,099 |
| 36 |
|
17 |
1,617 |
34,674 |
| 37 |
|
17 |
1,571 |
34,192 |
| 38 |
|
3 |
5,766 |
33,408 |
| 39 |
|
11 |
1,991 |
32,879 |
| 40 |
|
9 |
2,164 |
32,541 |
I know these charts are never accurate and things always get changed afterwards but there's a few interesting things here.
The 25K increase in 1 week for XCX is one that stands out. I'm guessing that would have had to be a week in which a special edition of some sort was released? That's quite the high number considering it doesn't release until December, and you know, it's on the Wii U.