Diomedes1976 on 05 March 2007
stewacide said:
The programming difficulty of the PS2 was pitched, as I recall, on the basis that it would allow for continual graphical improvement, and that there was more potential in the platform. But what I think we saw was that the PS2 just took longer to reach still sub-GameCube and Xbox graphical quality.
I'm not saying that will be the case with the PS3 as well, but the PS2 would suggest a more exotic architecture doesn't necessarily mean more potential: just more room for improvement.
Well ,the Cube and the Xbox were released one year and a good chunk of other after the PS2 .If they werent graphically better something very strange would be happening .Still ,the PS2 architecture and powerful CPU ,although difficult to program for ,allowed as the years passed to include many graphic effects by software and finally some games as FFXII ,Valkyrie Profile Silmeria ,Metal Gear Snake Eater Subsistence and God of War I and II have reached heights nobody tought it would and that rival Cubes and Xbox best titles .







