By using this site, you agree to our Privacy Policy and our Terms of Use. Close
UltimateGamerConsole said:
Mr Puggsly said:

I think Halo 4 pushing more assets absolutely makes up for a visual disparity. Smaller area, less assets, extra polish.

GTAV looks amazing for a 7th gen open world game. But also has alot of spots that underwhelm. Like low poly models at the titty bars.

God of War has some great visuals, but again a small scale game with a fixed camera. God of War Acession looks even better, but another small scale game with a fixed camera.

Maybe you don't know what "scale" means. Those Titans and bosses in God Of War III were bigger than entire levels in some other games, and still had a lot of detail and good framerate. Its got a more impressive scale than Halo 4.


They did a good job of making you feel small while climbing something huge.  Basically a living level.  That's just like Shadow of the Colossus or those giant spider tanks in Halo 3.  If that's scale (and it is), what would you say about an entire level taking place inside of a giant creature (ie: Gears of War 2, Star Fox Adventures, etc.) because it was so huge it ate you.  In Gears 2's case, it was so big it ate your whole city.

 

I think you guys are taking about two different kinds of "scale".  You're talking about the size of the creatures (like Poseidon).  He's taking about how far off into the distance he can see and how huge the levels feel.  As big as those titans are, you still only see a small amount on screen at a time.

 

And guess what? Neither one of you is wrong.