The programming difficulty of the PS2 was pitched, as I recall, on the basis that it would allow for continual graphical improvement, and that there was more potential in the platform. But what I think we saw was that the PS2 just took longer to reach still sub-GameCube and Xbox graphical quality. I'm not saying that will be the case with the PS3 as well, but the PS2 would suggest a more exotic architecture doesn't necessarily mean more potential: just more room for improvement.







