Skullwaker said:
Done! I think it offered a nice balance between fairness and challenge. |
Speaking of fairness in a level, I find it difficult to gauge how fair a level seems to others. Many people seem to be failing my levels, but I try to offer multiple ways to beat my levels (a few exceptions), especially on parts that may not seem very "fair." I don't know about others, but I try to make alternative routes that are easier hidden, or make it where a certain maneuver needs to be pulled off in order to take short cuts. Wouldn't that make a level more fair? I guess that's been a running theme in most of my levels, which is why my levels probably feel all over the place.