Nogamez said:
I don't believe I ever heard anyone ever mention 60fps. I never saw it on any game box either and all the magazines back then called it slowdown and never once mentioned FPS unless it was for first person shooter. So yeah there was no way games like MGS, medal of honour' RE and GoldenEye were 60fps and no one moaned. |
I said in the 5th gen it was desirable but the hardware made it difficult.
6th gen sequels of 5th gen games were generally 60fps. TimeSplitters, Quake 3, Metal Gear Solid 2, Gran Turismo 3, Jak and Daxter, are all 60fps on PS2. Ninja Gaiden, Jet Set Radio Future, Medal of Honor: Frontline was 60fps on Xbox, Goldeneye was 60fps when "remade" on Wii/PS3/360. Starfox Adventures, Mario Kart DD etc all towed the 60fps line (even in 4 player split screen on GameCube). Many of the big name franchises were 60fps when possible.
A good chunk of the Dreamcast's catalogue was 60fps too. The 7th gen was when it really became uncommon again. However, I don't think it's a coincidence that Call of Duty became the big console FPS franchise. Although people can't always "see" 60fps. You can most definitely feel it, and it's what makes the game feel more responsive than any 30fps FPS title.
http://uk.ign.com/articles/1997/11/22/f-zero-x-marks-the-spot









