alternine said:
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Yes, it is. Want proof? Try to visualize a lot of in store ads and box art for games without the title. Chances are you probably couldn't distinguish a lot of games from each other. Chances are more than half of the characters you see will consist of caucasian males in their 30's or 40's with dark hair and a 5 o' clock shadow. You might occassionally see this protagonist standing with the token black guy and the token female. A lot of these ads are high in contrast and might consist of looking really orange, really blue, or wiith washed out colors. By comparison, try doing the same thing with Splatoon or Yoshi's Wooly World. There aren't many games out there that look like those or have those kinds of characters.
Just recently, I bought a book that was an encyclopedia of Capcom characters. The book came out 2 years ago for Capcom's 30th anniversary. There's something that book said that explains what is wrong with character designs, graphics, advertising and everything that the industry does now. The book explained that back in the early arcade days, the developers had just a few seconds to explain a character's entire story, meaning that the visual style of that character meant everything since they didn't have cutscenes to tell a story with. The result we got were very iconic characters who are still remembered today. Ironically enough, you could tell there was a dropoff point in Capcom's history, just by comparing their character from the early days to those from the early 2010's.
As for wanting 60fps on both the Gamepad and screen, since the game heavily uses the Gamepad, the developers probably felt that was very important. They also deliberately chose gameplay over the visual style. After all, it is much easier to make a game with great graphics than it is to make a game that has to maintain a constant 60fps on two screens at once. So laziness wasn't an excuse here.
Check out my art blog: http://jon-erich-art.blogspot.com







