Goodnightmoon said:
That´s what they said about Splatoon for months, a rushed game to fill the schedule, I have been hearing that shit day after day, and then the game came out, and it was freaking brilliant, people take conclusions out of their asses, the fact that they didn´t focus the development on graphics (like with Splatoon or Mario Maker) doesn´t mean that the game is being rushed and is not a proof of any lack of quality. And please, look the photo I posted above because that does not look a like a Game Cube game at all, that is a shitty and annoying hyperbole, this looks like a 2008 game on X360 but with a stable 60fps instead of struggling with 24, people says past gen games look better, but they only think on later games that were struggling to mantain a stable 30fps when this game is displaying a flawless 60fps in 2 screens, wich is way more demanding than it seems, specially for WiiU. |
Splatoon's graphics were never bad. People thought it was a rushed game due to quantity of content. And upon release that was still a valid complaint.
Star fox u on the other hand looks nowhere near splatoon. People who compare the game to gamecube level graphics are obviously off. That being said, star fox u looking like a 2008 game in 2015 is a huge dissappointment with regards to graphics. There have been many past games to reach 60 fps without having to compromise graphics, and even if they did compromise graphics, it wouldn't be by an entire generation! Unless of course they wanted to make the game in a short time frame.
Again, graphics don't make or break a game. Neither does story or characters or artstyle. But they do affect the game's immersion. In this case, Nintendo seems to be killing star fox's graphics for gamepad motion control (optional and in many eyes, a gimmick). This also doesn't entitle Miyamoto to say "every other game looks the same, star fox's graphics are meant to look unique"







