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zero129 said:
Zkuq said:
This question shows some extreme ignorance about technology.

If similar technological limitations existed for movies, people would complain. And conversely, if such technological limitations didn't exist with gaming, people would complain.

What limitions are they??. even now most engines work with multi systems making porting between X1-PS4-PC (Leaving out the wiiU) pretty easy as is.

If the was one standed platform id imagine this would be even easier.. Also at some point we are going to get to where everything is just powerful enough to run everything.

Porting is still a bit of work, which could mean a whole lot for smaller studios. As for bigger ones, they're already releasing games on most platforms unless they have exclusivity deals. And then there's custom engines, which obviously have issues with supporting multiple platforms because it's a lot more work.

No, we're never getting to the point where everything is powerful enough to run everything unless everything runs in the web or in the cloud. Computer architectures simply are so different from each other that whenever you have something that fully takes advantage of one platform, the other platforms aren't going to be able to emulate it properly.