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forethought14 said:
zorg1000 said:

Essentially, so we may see something like NX Console & NX Portable that share the same architecture & operating system that allows for cross buy/play/save. 

Those quotes from Iwata aren't referencing their libraries though, his comparisons to iOS and Android are that they have a common way of programing that works on various models. That doesn't mean there will be a shared library. If you look at some of Iwata's other statements and remarks, he clearly wants to create an environment where they dont start from scratch development-wise like they do with every launch of new hardware, which causes software droughts in the launch window. Not once does he, nor any Nintendo rep ever mention a "shared library". A shared architecture can imply a shared library, but at this point, no Nintendo rep has ever confirmed this to be true. 

zorg1000 said:

I personally think the console will basically be a souped up version of the portable (2x CPU cores, 2x GPU gflops, 2x RAM) so that games can easily be created for both devices with some minor tweaks like resolution.

But then that places the NX Console in a very compromising position, meaning that it's gonna be intentionally kept VERY underpowered (like, nowhere near PS4 power) just so it could be cross-play with the NX Handheld. Who would wanna play handheld games in higher resolution on a console? There will be no point to the console-version of NX. 

Here is a quote from Miyamoto from last year, I would post the whole article but my phone sucks at copying links.

"What I can say is, certainly, within Nintendo the fact that our development environment for our home console is different from the development environment for our portable system is certainly an area of stress or challenge for the development teams. So as we move forward, we're going to look at what we can do to unify the two development environments.

So, particularly with digital downloads now and the idea that you're downloading the right to play a game, that opens up the ability to have multiple platform digital downloads where you can download on one and download on another. Certainly from a development standpoint there is some challenge to it, because if you have two devices that have different specs and you're being told to design in a way that the game runs on both devices, then that can be challenging for the developer—but if you have a more unified development environment and you're able to make one game that runs on both systems instead of having to make a game for each system, that's an area of opportunity for us."

As for ur second paragraph, what makes u think Nintendo has any intention of competing with Sony/Microsoft in terms of power? If anything, the last decade or so should be a pretty good indicator that they care very little about going head to head in that aspect. It wouldn't be playing just handheld games at a higher resolution, it would simply be playing games.

The majority of Nintendo's IP play perfectly fine on either form factor. Mario platformers, Mario Kart, Smash Bros, Metroid, Zelda, Xenoblade, Kirby, Yoshi, Animal Crossing, Paper Mario, Luigi's Mansion, Donkey Kong, Mario & Luigi, Fire Emblem, Mario Party, etc. none of these series works on one but not the other.



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