Solution to the argument of day 1 (or shortly after) dlc because players move on? Create standalone expansions. This is also a great entry point for new players, with the additional benefit of attracting buyers to the original game.
Recent examples:
Wolfenstein The Old Blood
InFamous First Light
Assassin's Creed Freedom Cry.
Also there are less complaints when DLC isn't expensive. Why? Because gamers don't mind paying a little for good quality extra content which represents good value for money. A $50 season pass doesn't usually do that.
PS, PS2, Gameboy Advance, PS3, PSP, PS4, Xbox One







