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I too consider MGS a more arcade simple scheme design kind of game. The points of gameplay in MGS3 were quick and well, to the point. It wasn't a constant resource collecting game, but there were plenty of optional items so I'll give it that. I will admit that resource collecting (EDIT: In MGS5) has its high points. It's incredibly addicting and I end up caring more about that then I do getting a high rank.

I could not play this game without reflex mode though. It's just too easy to get spotted and it happens frequently, and I crawl and crouch a good portion of the time I'm in a base. D-dog I heard really assuages this so I can't wait until my little pup grows up. But yeah, I guess for now I shouldn't pressure myself to get all the best rankings because that will come easier when I get the best equipment anyways. I just don't have all the time in the world like I used to have.



Lube Me Up