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Nope. Case in point, I was one of the few (possibly only) people who implied The Order was gonna be hot street trash, months before it came out. Sure, people on the Xbox side may have said it, but I doubt it was genuine, as they just said it because it's not on their platform, like how PS fans say Sunset Overdrive is "just ok", or how Xbox fans say SFV "isn't a big deal" (SO is a great game, and SF is the premier fighting game. You can't downplay that because "well, we can get our fighting fix with Killer Instinct." It's not even close)

Every time someone posted a new thread about how The Order looked promising, or how the graphics were great, or how some outlets gave positive preview impressions, I always said "Ready at Dawn is unproven. They've only worked on handheld games with already established, successful IPs, so the mechanics and stories of the games are already put in place; they're just the ones putting in the manpower of the computer work behind the game instead of the main studios. They don't have home console experience. They don't have experience in making their own original IP. Temper your expectations".

Then everybody went into damage control mode when the game finally released and I just said "I told you so".

Exclusivity doesn't make me enjoy a game more. It allows me to talk shit lol, but when the game gets booted up on the console, it doesn't become the greatest thing since sliced bread, just because it's not on another console. I haven't gotten it yet, but I'm sure The Phantom Pain will be just as enjoyable as MGS4, even though it's multiplatform. And I bought MGS4 twice and played through it about 5 times.