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Goodnightmoon said:
Teeqoz said:


You hardly require the gamepad. The map should've been placed on the TV, and the only reason it's on the gamepad is because of a desperate attempt from Nintendo to justify the gamepad. Gyro aiming isn't exactly a must. Besides, unbundling the gamepad doesn't mean to discontinue it. Just sell it as a peripheral. Heck, you could still have an SKU where the gamepad is bundled. 

 

However.... It's too late. Nintendo should've unbundled it a long time ago.

 

It´s not a fucking desperate attempt of nothing, it´s a logical and intuitive choice, the gamepad makes Splatoon way more fast and dinamic than already is, they need each other, it would be way less fun and accesible without the gyro controls and  jumping to your friends would require to stop the game, put a list of your teammates in your face, and chose one of them with the stick,  making you lose 15 seconds easily on a game where the matches are 3 minutes long. And the missile would be even worse, stop the game, put a map on your face, and chose with the dpad the exact point you want it to fall, another 15 seconds lost when in the gamepad you just tap and that´s it.


I think you misunderstood. Placing the map on the gamepad instead of on the screen was a lame way to "justify" the gamepad. Now you have to look down on the gamepad, which sort of incapacitates you for a second or two every time you want to check the map. Your attention is drawn away from the game, because you have to look all the way down to the pad. That is not logical man, sorry. I'm not sure how often you use the quick jump aside from when you spawn, but I hardly ever meet anyone that uses the quick jump aside from when you spawn, and those few times they use it to super jump in battle, they use it to jump back to spawn, which could be done by a button shortcut. When you respawn, you have a few seconds before you can jump and those seconds could be used to select who to jump too. And not to be rude, but if you use 15 seconds to scroll through a list of three players, you are really, really, seriously slow.

 

The gyro controls are not necessary at all, and claiming that it's more accessible than dual stick aiming is kinda silly when you have mega franchises like CoD, Halo, GTA, Gears, Uncharted etc. all using dual stick aiming, so pretty much every gamer would be used to dual analog aiming.

 

Why would you use the D-pad to pinpoint the place where you fire the Inkstrike? Use one analogue stick and give you a half translucent map. It'll take you 5 seconds tops to find where you want it (There killstreaks in CoD where you do this), and sure, that may be 3 seconds more than on the gamepad, but it's not exactly a lot.

 

Answer honestly, if you had any way to stop Nintendo from making the gamepad a part of the Wii U (and thus allowing them to have a 70+ dollar lower price) , instead of a peripheral, would you have done it? And I don't mean make them ditch the gamepad now, I mean that it would've been a peripheral from the start.