Soundwave said:
Also Jan-July 2007 wasn't *that* great to be honest, Paper Mario being probably the only mind blowing release. Wii Sports definitely drove that system. To be honest the Wii isn't that much better (if at all) than the GCN and N64 launch "windows" say 8-9 months post launch Luigi's Mansion, Super Smash Bros. Melee, Pikmin, Wave Race: Blue Storm, Star Wars: Rogue Squadron II, NBA Courtside 2002, Eternal Darkness, Super Mario Sunshine vs Wii Sports, Twilight Princess, Excite Truck, Wario Ware, Super Paper Mario, Mario Strikers Charged, Metroid Prime 3, Mario Party, Brain Age, Pokemon Rev vs Super Mario 64, Wave Race 64, Pilotwings 64, Killer Instinct Gold, Star Wars: Shadows, Blast Corps, Mario Kart 64, Star Fox 64 If they didn't have Zelda: TP to repurpose as a launch window, I'd say their launch window outside of Wii Sports for the Wii was kinda mediocre to be honest. It isn't until Metroid Prime 3 the following August that a really terrific game shows up. |
True and Nintendo really could have done something similar with the Wii U, except the HD development apparently caught them off guard and they really thought their meager offerings and limited 3rd party support (mostly late ports) would sustain the gaming audience.
I honestly think they probably should have held the system back until Spring of 2013, that way they could have fine tuned the hardware, have a shorter window between their releases and probably should have had a team remaster some of the late Wii releases like your Xenoblade Chronicles, Pandora's Tower and the Japan only releases of Fatal Fram IV or the remake of Fatal Frame 2 ready for either eShop purchase at a reduced price or full on retail releases.
The rush to get it out on the market before the PS4 and Xbox One but without the games to make it a worthwhile purchase (despite as much as I personally think ZombiU is underrated) until the next year when Super Mario 3D World dropped alongside Wind Waker HD. Nintendo would have taken an initial loss for the end of 2012 but the stronger line up early on would have probably helped the Wii U brand.







