Pavolink said:
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SMG does not put it to shame dude. Look beyond the great art direction and you see extremely simple meshes, very flat, plain LOD, no normal mapping on those textures, no dynamic shadows (in fact no real shadows of any kind), no AA, very simple textures, and the lighting is just fixed objects and all around rather simple as well. Super Mario Galaxy looks like what it is - a beautiful Wii game with all trhe limitations that entails. Unless you have it on Dolphin + a mesh replacing mod + an HD textures mod + a lighting mod (basically mods to replace and update *all* the visuals), it doesn't match Star Fox.
Wind Waker HD does not put it to shame either. Textures are comparable or worse for the most part, you just don't notice or care because the art style doesn't demand amazing texture work. The lighting is pretty good, but nothing amazing. The skybox is nice but so are the ones in Star Fox. But then the big issue: the meshes are very simple in Wind Waker, they are mostly just the meshes from the original with minor tweaks. The polygon counts on some are really, really low. It's just that the art style doesn't demand complex meshes which is exactly why they chose that one to bring into HD in the first place.
I agree it's not as good as the Wii U can do as it is now. But it's not as bad as you are making it out to be with your hyperbolic statements. I would say it has the look of an early 360 game for the most part with some levels (the desert level, the stealth level) looking considerably better than others (the Corneria level, the inside of the Space Colony). As for why the visuals are so inconsistent, no idea.







