Bofferbrauer said:
Such was the situation during the PS36Wii era. It has changed tremendously since then with Steam early access, Crowdfunding and the platforms being more open to indie developers in general(one needed a Publisher for an XBLA release during the 360 era, not the case anymore). There is no need anymore for someone else to publish indie games on PC or consoles but themselves. Paid exclusivity can actually become pretty risky for an Indie dev. If the game doesn't sell on that platform, it might be enough for them to get into very difficult times ahead, something which would at least have been eased if the game was available on more platforms. It's pretty much a tradeoff between a larger sum during development versus a bigger income after release. A timed exclusive is less risky, but let's face it: those who get a timed exclusive are most of the times upper tier indies with some level of visibility on the internet and thus already a bit more known to the public |
Every product released is a risk that could end up with the developer sinking, doesn't make difference if it's exclusive, just means they get a nice 30,000 or so extra.
I've seen many unheard of indies getting timed exclusivity from Id@xbox.
How does failing on more platforms equal a lesser risk than failing on one?







