| Soundwave said: There's no need to argue the point, zorg and I have basically been saying what you said here for the last 12+ months. I was merely pointing out the concept of a shared format between a handheld and a console is nothing new or earth shattering in and of itself. NEC did it 25 years ago, Sony does it today. |
I've been saying what I said here for the past 12+ months, and what I'm saying here is nothing like what you're describing. What you're describing is the Super Gameboy. That's not what I or Funfan are describing at all. Sony doesn't do what's described today and NEC didn't do what's described 25 years ago.
It's not one identical game running on a different, similarly spec'd platforms at a higher resolution. It's two, similar but different, optimised, specifically designed builds of one game running on two completely differently spec'd pieces of hardware. One game optimised to run very differently but very effectively on two very different, but similar enough, pieces of hardware.
You're saying a dev makes on game and if works on both. I'm saying a dev makes two nearly identical but ultimately different versions of one game where each version only works on one platform. Completely different. When you play Persona 4G on the PSTV, you aren't playing the PSTV version. You're playing the Vita version upresed on your PSTV. When you play the NX, you won't be playing an upresed version of Splatoon NXDS. You'll be playing Splatoon NX home, which will be a nearly identical, but ultimately different game from Splatoon NXDS. Just like Hyrule Warriors 3DS will be a nearly identical, but ultimately completely different game from Hyrule Warriors Wii U.







