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SvennoJ said:
Qwark said:
Dgc1808 said:

I really want to see more games in other genres that take full advantage of that engine's features. Really want to see what that thing can do. 


Giving that game the best weather and lightning effects, but fire effects look horrible. But the lightning being so great and models so detailed  (250 polygones per car, so imagine a water type bossfight created with that engine) you simply don't give a crap.

Fire effects? I've never managed to set my car on fire, not for lack of trying. It is amazing what they can do with 250 polygons per car! ;)

I would love to see a flight sim game with that engine. The fly overs at the start of some of the tracks look amazing. It's strength is indeed that lighting and water effects which practically come free with the material based render engine. Tombraider with this engine could be awesome. (An actual tomb raiding game that is)

Driveclub vs KZ sf




Both look much better in motion though. The lighting is great in both, I love the night racing and dark sections in KZ SF yet KZ SF looks a bit better in full daylight. Rain looks much better in DC.
One thing I hope to see improved on is the MADDER sound system from KZ SF. It added a lot to the immersion to hear sounds change based on where you are in what type of environment.


Whoops forgetting a k there I meant 250k polygins pro car, the exhaust fire looks horrible though which still counts as fire.



Please excuse my (probally) poor grammar